Publications & Presentations
A complete list of publications can also be found at my Google Scholar page.
Publications
Journal
- Yingzhe Lyu, Gopi Krishnan Rajbahadur, Dayi Lin, Boyuan Chen, Zhen Ming (Jack) Jiang. “Towards a Consistent Interpretation of AIOps Models“. ACM Transactions on Software Engineering and Methodology (TOSEM), 2021
- Dayi Lin, Chakkrit (Kla) Tantithamthavorn, Ahmed E. Hassan. “The Impact of Data Merging on the Interpretation of Cross-Project Just-In-Time Defect Models“. IEEE Transactions on Software Engineering (TSE), 2021
- Markos Viggiato, Dayi Lin, Abram Hindle, Cor-Paul Bezemer. “What Causes Wrong Sentiment Classifications of Game Reviews?“. IEEE Transactions on Games (T-G), 2021
- Rain Epp, Dayi Lin, Cor-Paul Bezemer. “An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints“. IEEE Transactions on Games (T-G), 2021
- Daniel Lee, Gopi Krishnan Rajbahadur, Dayi Lin, Mohammed Sayagh, Cor-Paul Bezemer, Ahmed E. Hassan. “An Empirical Study of the Characteristics of Popular Minecraft Mods“. Empirical Software Engineering (EMSE), 2020
- Daniel Lee, Dayi Lin, Cor-Paul Bezemer, Ahmed E. Hassan. “Building the Perfect Game – An Empirical Study of Game Modifications“. Empirical Software Engineering (EMSE), 2019
- Dayi Lin, Cor-Paul Bezemer, Ahmed E. Hassan. “Identifying Gameplay Videos that Exhibit Bugs in Computer Games “. Empirical Software Engineering (EMSE), 2019
- Dayi Lin, Cor-Paul Bezemer, Ying Zou, Ahmed E. Hassan. “An Empirical Study of Game Reviews on the Steam Platform“. Empirical Software Engineering (EMSE), 2018
- Dayi Lin, Cor-Paul Bezemer, Ahmed E. Hassan. “An Empirical Study of Early Access Games on the Steam Platform“. Empirical Software Engineering (EMSE), 2017
- Dayi Lin, Cor-Paul Bezemer, Ahmed E. Hassan. “Studying the Urgent Updates of Popular Games on the Steam Platform“. Empirical Software Engineering (EMSE), 2016
Conference
- Boyuan Chen, Mingzhi Wen, Yong Shi, Dayi Lin, Gopi Krishnan Rajbahadur, Zhen Ming (Jack) Jiang. “Towards Training Reproducible Deep Learning Models“. The 44th International Conference on Software Engineering (ICSE), 2022
- Liping Du, Xiaoge Li, Chunli Liu, Rui Liu, Xian Fan, Jianing Yang, Dayi Lin and Mian Wei. “Chinese Word Segmentation based on Conditional Random Fields with Character Clustering“. The 20th International Conference on Asian Language Processing (IALP), 2016
- Liping Du, Xiaoge Li, Dayi Lin. “Chinese term extraction from web pages based on expected point-wise mutual information“. The 12th International Conference on Natural Computation, Fuzzy Systems and Knowledge Discovery (ICNC-FSKD), 2016
Thesis
- Dayi Lin. “How Can Game Developers Leverage Data from Online Distribution Platforms? A Case Study of the Steam Platform“. Ph.D. Thesis, 2019
Presentations
- May. 2021. “Building the Perfect Game – An Empirical Study of Game Modifications” (Journal First presentation). 43rd International Conference on Software Engineering (ICSE 2021).
- Sept. 2018. “An Empirical Study of Game Reviews on the Steam Platform” (invited talk). Workshop on Video Game Criticism, Université de Montréal.
- May. 2018. “An Empirical Study of Early Access Games on the Steam Platform” (Journal First presentation). 40th International Conference on Software Engineering (ICSE 2018).
- Sept. 2017. “Studying the Urgent Updates of Popular Games on the Steam Platform” (Journal First presentation). 33rd International Conference on Software Maintenance and Evolution (ICSME 2017).
- Oct. 2016. “Research on Games: Studying the Steam Platform” (guest lecture). CISC 880: Mining Software Repositories, School of Computing, Queen’s University.
- Sept. 2016. “Research on Games: Studying the Steam Platform” (guest lecture). CISC 326: Game Architecture, School of Computing, Queen’s University.