Dayi Lin, Ph.D.

Principle Researcher, AI & Software Engineering

Publications & Presentations

A complete list of publications can also be found at my Google Scholar page.

Publications

Journal

Conference

Thesis

 

Presentations

  • May. 2021. “Building the Perfect Game – An Empirical Study of Game Modifications” (Journal First presentation). 43rd International Conference on Software Engineering (ICSE 2021).
  • Sept. 2018. “An Empirical Study of Game Reviews on the Steam Platform” (invited talk). Workshop on Video Game Criticism, Université de Montréal.
  • May. 2018. “An Empirical Study of Early Access Games on the Steam Platform” (Journal First presentation). 40th International Conference on Software Engineering (ICSE 2018).
  • Sept. 2017. “Studying the Urgent Updates of Popular Games on the Steam Platform” (Journal First presentation). 33rd International Conference on Software Maintenance and Evolution (ICSME 2017).
  • Oct. 2016. “Research on Games: Studying the Steam Platform” (guest lecture). CISC 880: Mining Software Repositories, School of Computing, Queen’s University.
  • Sept. 2016. “Research on Games: Studying the Steam Platform” (guest lecture). CISC 326: Game Architecture, School of Computing, Queen’s University.